Tuesday, November 24, 2015

FANTASY DANGERS

“Keep thy heart with all diligence; for out of it are the issues of life. Put away from thee a froward mouth, and perverse lips put far from thee. Let thine eyes look right on, and let thine eyelids look straight before thee. Ponder the path of thy feet, and let all thy ways be established. Turn not to the right hand nor to the left: remove thy foot from evil” (Proverbs 4:23-27).

We live an age of technology-driven fantasy, and a rapidly-growing number of people live in fantasy worlds.

The human imagination is a gift of God and can be used for good as well as evil, but man's fallen condition and the existence of dark spiritual powers means there are great dangers in fantasizing.

The first appearance of “imagination” in the Bible is a warning about evil imaginings: “And GOD saw that the wickedness of man was great in the earth, and that every imagination of the thoughts of his heart was only evil continually” (Genesis 6:5).

The corruption of the imagination was one of the first steps in the downward slide to idolatry and moral perversion in man's early history as described in Romans 1. “... when they knew God, they glorified him not as God, neither were thankful; but BECAME VAIN IN THEIR IMAGINATIONS, and their foolish heart was darkened” (Romans 1:21).

The same thing happens in the lives of individuals. If the imagination becomes perverted, the person's life will reflect this.

The heart is the source of man's actions. God's Word says, “Keep thy heart with all diligence; for out of it are the issues of life”, and, “For as he thinketh in his heart, so is he” (Proverbs 4:23; 23:7).

A fleeting thought is of little consequence, but what the individual allows his mind to dwell upon, what he harbors and nurses in his heart, will determine the course of his life.

This is a loud warning in an age when individuals can connect 24/7 in the most private manner with any and every aspect of the pop culture, and there are a great many dark and perverted things with which one can fill the imagination. In fact, dark and perverted is an apt description of much of today's music, movies, television programs, video games, and novels.

Jesus warned about gaining the whole world while losing one's soul. “For what is a man profited, if he shall gain the whole world, and lose his own soul? or what shall a man give in exchange for his soul?” (Matthew 16:26).

What would He say about those who sell their souls for nothing but a figment of the imagination!

Fantasy Science Fiction

Science fiction and the superhero genre of entertainment have grown ever darker, stranger, more sensual and godless, and many people are living a dark fantasy world portrayed in books, movies, video games, and online virtual worlds.

Science fiction has been a godless world since its inception. There might be “a god”, a “force”, but it is not the holy Creator God of the Bible. Many prominent names in science fiction are atheists and haters of Jehovah God.

Carl Sagan, whose best-selling sci-fi novel Contact was made into a movie, was one of the high priests of atheistic evolution. In this novel, he has the main character debating two preachers and saying, “There is no compelling evidence that God exists”. In 1997, Sagan said, “I share the view of a hero of mine, Albert Einstein: 'I cannot conceive of a god who rewards and punishes his creatures or has a will of the kind that we experience in ourselves.' Neither can I--nor would I want to--conceive of an individual that survives his physical death. Let feeble souls, from fear or absurd egotism, cherish such thoughts'“ (Parade, March 10, 1997).

Isaac Asimov, in a 1982 interview, said, “Emotionally, I am an atheist. I don't have the evidence to prove that God doesn't exist, but I so strongly suspect he doesn't that I don't want to waste my time” (Paul Kurtz, “An Interview with Isaac Asimov on Science and the Bible”, Free Inquiry, Spring 1982, p. 9).

Only a spiritually-blind man can say there is no evidence for the existence of a Creator God. The evidence is EVERYWHERE!

Robert Heinlein, called “the dean of science fiction writers”, rejected the Bible and encouraged “free sex”. He promoted agnosticism through his sci-fi books.

Arthur Clarke, author of many sci-fi works, including 2001: A Space Odyssey, promoted evolutionary pantheism. He told a Sri Lankan newspaper, “I don't believe in God or an afterlife” (“Life Beyond 2001: Exclusive Interview with Arthur C. Clarke”, The Island, Dec. 20, 2000).

Kurt Vonnegut was an atheist, and as an honorary president of the American Humanist Association he subscribed to its code which “does not accept supernatural views of reality”.

Gene Roddenberry, creator of Star Trek, was an agnostic and humanist who envisioned a world in which “everyone is an atheist and better for it” (Brannon Braga, “Every Religion Has a Mythology”, International Atheist Conference, June 24, 2006).

Ray Bradbury (d. 2012), author of Fahrenheit 451 and the Martian Chronicles, grew up in a Baptist home, but he described himself as “delicatessen religionist”. He was particularly enamored with Buddhism and Eastern religion, even calling himself a “Zen Buddhist”. He was a pantheist and an evolutionist. He considered Jesus a wise prophet, like Buddha and Confucius, a man who became christ through self effort (“Sci-fi Legend Ray Bradbury on God”, CNN, August 2, 2010). Bradbury claimed that when it comes to God, “none of us know anything”. He said, “We must become astronauts and go out into the universe and discover the God in ourselves”.

H.G. Wells, author of such science fiction classics as The Time Machine, War of the Worlds, and The First Man on the Moon, converted to atheistic Darwinism as a college student under the influence of Thomas Huxley (“Darwin's Bulldog”) and spent the rest of his life preaching atheism and an extreme form of eugenics. He wanted to create a master race through Darwinian survival of the fittest and urged society to have “no pity and less benevolence” toward the inferior. Not surprisingly, he was an early advocate of “free love” and lived a debauched moral life. He was a serial adulterer, even committing adultery with the daughters of his friends. One of his partners in adultery was fellow atheist and eugenist Margaret Sanger, founder of Planned Parenthood. He died an “infinitely frustrated” and broken man, with no hope for the future, neither for himself nor for the human race. This is the result of an attempt to live in a fantasy world without God.

Science fiction has never been not a spiritually neutral genre, and there are great spiritual dangers in delving into this fantasy world.

The sci-fi superhero genre today is moving ever deeper into dark realms.

Consider James Holmes, who murdered a dozen people and wounded nearly 60 more in a movie theater where Batman: The Dark Knight Rises was premiering. Jesus taught us that murder is an acting out of the impulses of the fallen nature (Mark 7:21-23), and the sin nature can be inflamed. Holmes had dyed his hair red and said he was The Joker, the clownish, ultra-violent enemy of the superhero Batman (“NYC Police Commissioner Said Alleged Shooter Calls Himself The Joker”, Fox News, July 20, 2012).

Today's Batman comics and movies are worlds apart from the original Batman stories. They are vile and ultra violent. In the 2008 movie Batman: The Dark Night, a man's face is filleted by a knife, another's is burned half off, a man's eye is slammed into a pencil, a bomb is stitched inside of a man and exploded, a man is bound to a chair and set afire, a child is threatened by a man with a melted face, and clowns are shot point-blank in the head. In the comic book “Batman: The Dark Night” The Joker murders an entire television audience.

Thirteen years earlier, not far from where Holmes acted out his perverted fantasies, Eric Harris and Dylan Klebold murdered 13 and wounded 21 in a public school. They, too, were acting out demonic fantasies that had been enflamed through violent music, video games, and dark movies.

Pop Idol Fantasy

The entire field of pop idols, from Elvis to Justin Bieber, is a fantasy. The pop stars are real people, but their pop idol personas are fantasies created by clever music industry people from Colonel Parker to Johnny Kitagawa.

The latter, head of Johnny & Associates, has been creating pop idol boy bands for 50 years in Japan, the world's second largest music market. Young men called “Johnny juniors” are carefully chosen and then trained for five years before being placed with other juniors into a boy band. An additional two years is required to train them to perform together and to “act like certified idols” (“Unraveling a fantasy: A beginner's guide to Japanese idol pop”, AVClub.com, Jul. 18, 2014).

Japanese producer Yasushi Sikmoto has done with girl bands what Kitagawa has done with boy bands. 

The ultimate fantasy pop idol is Hatsune Miku. One of the most popular Japanese pop singers of all time, she performed sold-out concerts attended by tens of thousands of screaming fans and opened for Lady Gaga. But she doesn't exist. One hundred percent fantasy, she is an avatar created by the Japanese company Crypton Future Media. She is projected onstage as a dancing hologram. She is the ultimate scantily-clothed pop singer of youthful fantasy with an unrealistically proportioned figure and a hyper-cute, Manga-influenced face. Girls fantasize that they are Hatsune, and boys fantasize that she is their girlfriend. One fan said, “She's rather more like a goddess: She has human parts, but she transcends human limitations. She's the great post-human pop star” (“Hatsune Miku: The world's fakest pop star”, CBNNews, Nov. 9, 2012). Hatsune Miku is the avatar for Yamaha's Vocaloid (“vocals plus android”) software which allows anyone to use her voice (actually that of Japanese voice actress Saki Fujita) on their own songs, so the songs performed at her “concerts” are all fan written. More than 100,000 songs have been created and many have gone viral on YouTube and the Japanese equivalent Nico Nico Douga and other forums. Vocaloid “has fostered the rise of a vibrant, nation-spanning community of do-it-yourself musicians, artists, filmmakers, and writers who create their own pop-culture products through the avatar of cartoon girl”. “For fans, creating and sharing content is as much a part of the experience as the singer herself”.

Indeed, Hatsune Miku is the ultimate “me generation” pop star. It is me singing for me and to me, with others participating in my me-fest! The reference by a Hatsune fan to “goddess” is enlightening, because goddess worship is pure fantasy and has always been about the worshiper. Idolatry is all about the pursuit of personal happiness apart from the Creator God.

The heart and soul of pop idol fantasy is sex, as with pop music as a whole. The boys and girls of the idol bands are carefully selected to fit within the current definition of cute and sexy, and the unisex aspect appeals both to “straights” and homosexuals.

“Kawaii [the Japanese idea of cuteness] is deployed to elicit glee from tweens and salaciousness from adult, manga-loving men” (“Unraveling a fantasy: A beginner's guide to Japanese idol pop”, AVClub.com, Jul. 18, 2014).

Fantasy Digital Worlds

Virtual worlds are hugely popular. More than 15 million people have participated in Second Life alone, the most popular of the many virtual worlds, creating fantasy depictions of themselves, fantasy identities, hanging out at fantasy places, having online fantasy sexual relations, even buying and selling fantasy property.

Players reinvent themselves and “embark on the kind of adventures he or she has always dreamed of”.

The player creates an avatar to represent himself. This began in 2006 with Nintendo's avatar-building tool in the Wii gaming console. The avatar was called a Mii.

The whole concept of having an avatar “means that you can change everything about yourself; your appearance, your personality, your ethnicity, even your gender”.

You can be a pirate, a knight, a witch, an animal, a combination human-animal, a sex goddess, a superhero, or whatever you can imagine, in a world that doesn't exist. You can be as strange or as beautiful, as good or wicked, as you please. One gamer said, “It's like playing god … with yourself”.

The avatar has been called a “mini-me”. Winda Benedetti, a gaming reporter, describes her avatar as physically perfect, with its “flawless hair and skin” and “attractively proportioned” figure on which clothes hang “with a stylish perfection”, remarking, “She's little more than a cartoon, but still, my mini me--my avatar--I can't help it, I wish I was her” (“I can't help it--I wish I were my avatar”, NBC News, Nov. 25, 2008).

In Second Life, there are many different worlds, such as Dynasty of Dragons, Isle of Faerun (“a land of magic”), Midnight Dreams (“a dark role play and combat environment focused on Vampires”), Museum of Magical Arts, Morgan Straits (“a role play community set in the Golden Age of Piracy”), and Remnants of Earth (“a cyberpunk fantasy role playing game”).

Users are drawn into virtual worlds by the offer of free entry levels, but they usually end up spending money, sometimes a lot of money, to purchase entrance into deeper levels and to buy virtual goods. During the first ten years of its existence (2003-2013) Second Life users spent $3.2 billion!

Users become emotionally attached to the virtual worlds. I heard a woman on the Kim Komando computer radio show describe the deep distress she experienced when her virtual world was unplugged by the bankrupt parent company. She had spent a lot of time and money building her virtual paradise, and the highlight of her day was to enjoy it, but it had disappeared overnight. 

Avatars can communicate with and interact with other avatars, which often leads to problems in real life. Many marriages have been destroyed when one partner formed a fantasy attachment to an avatar. People have ran away from their families to live with people they met online.

One report on this was “Avatars and Second Life Adultery: A tale of online cheating and real-world heartbreak”, The Telegraph, Nov. 14, 2008.

Multi-player online video games

“Some studies suggest that gaming is absolutely taking over the minds of children all together”.

“Virtual life becomes more appealing than real life”.

Nothing takes over young people's hearts and minds more than MMORPG (massively multiplayer online role-playing games).

The most addictive games in 2015 are the following: Madden, Dota 2, Grand Theft Auto, Tetris, Candy Crush Saga (the company is valued at $7.5 billion), Minecraft, EverQuest (called “never rest” and “ever crack”), The Sims (player has omnipotent control over people), World of Warcraft (called World of War Crack), Call of Duty (the last two are played by more than 100 million players), Halo 3 (called Halodiction),Total War, Pong, Civilization, Diablo 3, Super Meat Boy, Team Fortress 2, Dark Souls 2, Counter Strike, Starcraft 2, Persona 4 Golden, Monster Hunter 3, Elder Scrolls, Angry Birds, Faster Than Light, Peggle, League of Legends, Civilization V, Pokemon.

Even in remote places like Nepal, gaming is becoming popular. A report on Nepali gamers in the Kathmandu Post (Aug. 29, 2015) was entitled “By Their Bootstraps”. Gaming started in Nepal in internet cafes in 2010. The 2015 Colors E-sports Carnival at the Civil Mall had 500 participants competing at Defense of the Ancients (DOTA), a multi-online battle game.

Fantasy Sports

Fantasy Sports is a multi-billion-dollar-a-year industry that attracts more than 51 million American participants. Fantasy players spend an average of $465 a year on their fantasies. Two leading fantasy companies, DraftKings and FanDuel, are worth an estimated $1 billion each.

“In fantasy sports a participant creates his own team, selecting players from a real-world sports league like the NBA, National Football League, or England's Premier League football. As real games are played, a fantasy team competes and is ranked against others based on the actual-game performance of its players” (“Like the real game, fantasy sports now worth billions”, AFP, Jun. 28, 2015).

Fantasy Comics

In Asia, the Manga culture has captured the imaginations of multitudes of young people. (Manga is Japanese; in Korea it is manhwa, and in China it is manhua.) Anime refers to the animation of Manga as television programs and movies.

Manga has had a large influence on Japanese pop culture. It has been said that one cannot understand modern Japan “without understanding the role that manga play in the society”.

Manga is a multi-billion a year industry that has has spread to Europe and America.

Manga refers to comics that come in a wide variety of genre: romance, superhero, superheroine, science fiction, etc.

Manga is popular within a wide variety of society, including children, students, businessmen, and housewives.

Manga stories often mix real world scenes with alien worlds. The characters are normal people with shadow lives via superpowers or robot or alien friends. There is a lot of witchcraft (such as soul migration). There is also a lot of sexual content and homosexuality.

It is fantasy escapism, and it has been described as a “pop cultural obsession”. Manga fans often dress and act like their Manga heroes. They attend Manga conventions. They become fixated on Manga.

One 13-year-old wrote, “I have a problem, I'm addicted to the computer and on the computer all I do is watch anime and read manga and that is what I'm addicted to the most and I stay up all night because of it” (“Anime and Manga Causing Sleep Deprivation”).

Fantasy Romance Novels

Romance novels are the most popular literary genre in America, capturing 55% of book sales, and they appear in 90 languages other than English.

The romance novel exploded in popularity in the 1970s. In 1976, sales reached 40 million copies. By 2008, sales were 74 million.

Many romance novels have a strong sexual content. A recent example is Fifty Shades of Grey, which even delves into sadomasochism. This type of thing has no place in a Christian's life.

“But fornication, and all uncleanness, or covetousness, let it not be once named among you, as becometh saints” (Ephesians 5:3).

“And have no fellowship with the unfruitful works of darkness, but rather reprove them” (Ephesians 5:11).

“These novels were written to be titillating, and I really don't think there's a huge difference between this and porn. It's 'soft porn,' and indeed many women find themselves far more aroused by reading something like this than they would be watching porn on a computer. So women who devour novel after novel like that aren't that much different from men who watch porn all night” (“Romance Novels: Dangerous, Harmless, or Just Fun?” Jan. 16, 2012).

Dr. Julia Slattery warns that there are similarities between what happens to a man when he views pornography and what happens to a woman when she reads a romance novel. “There is a neurochemical element with men and visual porn, but an emotional element with women and these novels” (“Romance novels can become addictive”, May 30, 2011, KSL.com).

She is seeing more and more women “who are clinically addicted to romantic books”.

Even G-rated romance novels take the reader into an unrealistic world typically populated by strong, beautiful heroines and handsome, caring men who “fall in love”. They can produce addiction to a fantasy world and dissatisfaction with real life.

In 2011, the Journal of Family Planning and Reproductive Health in Britain reported that romance novels “are a cause of marital breakdown, adulterous affairs and unwanted pregnancies”.

Best-selling author Shaunti Feldhahn notes, “[S]ome marriage therapists caution that women can become as dangerously unbalanced by these books' entrancing but distorted messages as men can be by the distorted messages of pornography”.

As with anything, there is the danger of progression, by starting out with harmless novels and clean Christian romance novels and then branching out.
“I've known so many Christian teens who just devoured all the romances in the church library, and then headed to the public library for more, and ended up almost addicted to really steamy stuff” (“Romance Novels: Dangerous, Harmless, or Just Fun?”).

Why Living in a Fantasy World Is Wrong

We are not saying that fiction and fantasy are totally wrong.

I am not saying it is wrong ever to read a novel or watch a harmless movie or play a harmless video game or some such thing.

I am saying that there are great dangers lurking in the realm of fantasy today, as we have documented.

And I am saying it is wrong to live in a fantasy world instead of living in the real world.

This is wrong for the following reasons:

  • Reality cannot be escaped; it can only be ignored for a short while. Each individual is a soul made in God's image and each individual will face God in judgment. “Amusement” refers to non-thinking (a=none, muse=thinking), but all of the amusement and escapism and fantasy and alcohol and drugs in the world will not change the soul's appointment with God.


“And as it is appointed unto men once to die, but after this the judgment” (Heb. 9:27).

  • Living in a fantasy world can hide the soul from salvation. God loves each sinner and wants to save him before it is too late, but the opportunity for salvation is finite. If an individual choses to live in a fantasy world in this life, he can wile away his opportunity. You won't find the gospel of Jesus Christ in popular video games, sci fi, manga, pop music, etc.
  • Man-made fantasy is an empty, foolish thing compared to the real God and real salvation and real life as God intended it to be lived.


“Keep thy heart with all diligence; for out of it are the issues of life. Put away from thee a froward mouth, and perverse lips put far from thee. Let thine eyes look right on, and let thine eyelids look straight before thee. Ponder the path of thy feet, and let all thy ways be established. Turn not to the right hand nor to the left: remove thy foot from evil” (Proverbs 4:23-27).

—DC




Monday, November 23, 2015

BIBLICAL CONSISTENCY AND THE BELIEVER’S TREATMENT OF FALSE TEACHERS

If Christians are to be kind and loving to everyone (Luke 10:29-37), some question why 2 John 10-11 teaches, “If anyone comes to you and does not bring this doctrine (‘the doctrine of Christ’—vs. 9), do not receive him into your house nor greet him; for he who greets him shares in his evil deeds” (emp. added; cf. Wells, 2015). Also, why did Paul instruct Timothy to “shun profane and idle babblings” (2 Timothy 2:16; 1 Timothy 6:20-21)? Are Christians to shun those with whom we disagree, and even go so far as not to greet them or allow them into our homes?

First, Scripture, indeed, repeatedly calls for Christians to love everyone—whether family, friends, fellow Christians, or enemies (Matthew 5:43-48; 22:36-40; Romans 12:9-21). We are to “[r]epay no one evil for evil” (Romans 12:17, emp. added), but strive to “be kind to one another, tenderhearted, forgiving one another, even as God in Christ forgave” us (Ephesians 4:32). But Christian kindness and love is not antithetical to such things as, for example, punishing rule breakers. A father who loves his son, and would even die for him, will promptly discipline him for unruly conduct (Proverbs 13:24; Ephesians 6:4). A school principal may genuinely love and care for every student under his oversight, but he may occasionally have to expel a disorderly child from the school for at least two reasons: (1) so that the hundreds of other students who want to get an education can safely and successfully do so, and (2) in hopes that such drastic measures will cause the unruly child to awaken to his senses before it is too late (and he does something far worse as a teenager or as an adult). An uninformed outsider, who sees a father disciplining his son or a school principal punishing a student, may initially think less of these adults and wonder how they could call themselves Christians. The logical, more informed bystander, however, will quickly size up the situation and easily see the consistency in the loving, disciplinary actions.

In the epistle of 2 John, the apostle expressed his concern for the eternal destiny of Christians, saying, “Watch yourselves, that you might not lose what we have accomplished, but that you may receive a full reward” (vs. 8, NASB). John was alarmed because deceptive false teachers who denied the incarnation of Jesus were a serious threat to the salvation of Christians. “For many deceivers have gone out into the world who do not confess Jesus Christ as coming in the flesh” (2 John 7). These false teachers (known as Gnostics) alleged that Christ could not have been incarnated because the flesh is inherently sinful. And, since the flesh is supposedly intrinsically evil, Gnostics taught that Christians did not need to resist fleshly temptations. Just “do whatever feels good” and know that such wicked actions are only physical and not spiritual. Allegedly, the soul could still be pure, even if the individuals themselves participated in wicked activity. (For more information, see “Gnosticism”, 1982, 2:484-490.)

The apostle John (who had “seen” and “handled” the actual body of Christ—1 John 1:1-4; i.e., Jesus did come in the flesh) repeatedly condemned the central teachings of certain Gnostics who were confusing and misleading first-century Christians.

Beloved, do not believe every spirit, but test the spirits, whether they are of God; because many false prophets have gone out into the world. By this you know the Spirit of God: Every spirit that confesses that Jesus Christ has come in the flesh is of God and every spirit that does not confess that Jesus Christ has come in the flesh is not of God. And this is the spirit of the Antichrist, which you have heard was coming, and is now already in the world (1 John 4:1-3, emp. added).

Whoever commits sin also commits lawlessness, and sin is lawlessness. And you know that He was manifested to take away our sins, and in Him there is no sin. Whoever abides in Him does not sin. Whoever sins has neither seen Him nor known Him. Little children, let no one deceive you. He who practices righteousness is righteous, just as He is righteous. He who sins is of the devil…. Whoever has been born of God does not sin (1 John 3:4-9).

False doctrine was a real and present danger in the first-century church, just as it is today. Christians were (and are) to be on “guard” because “some have strayed concerning the faith”—profane and idle babblers and teachers of contradictory doctrines of “what is falsely called knowledge” (Greek gnosis; 1 Timothy 6:20-21; cf. 2 Timothy 2:15-26). Denying the physical life, death, burial, and resurrection of the body of Christ was heresy, and thus John and others warned the early church of such deception. What’s more, claiming that “all unrighteousness is not sin”, was to directly contradict the Law of Christ. In truth, “the works of the flesh are evident”, and “those who practice such things will not inherit the kingdom of God” (Galatians 5:19,21, emp. added). John wrote: “Whoever does not practice righteousness is not of God”, because “all unrighteousness is sin” (1 John 3:10; 5:17, emp. added).

Christians are commanded to withdraw fellowship (lovingly, faithfully, and sorrowfully) from brethren who rebel against the teachings of Christ (cf. 1 Corinthians 5:1-13; 2 Thessalonians 3:6-15). Such actions by Christians and churches are taken for at least two reasons: (1) to keep the church and the Christian families that comprise her from being harmed spiritually by the defiantly unfaithful (whose very tolerated presence would have even more damaging affects than an incessantly disruptive student in a school room; cf. 1 Corinthians 5:6-7), and (2) in hopes of causing the wayward child of God to come to his senses (being “ashamed” of his sinful conduct; 2 Thessalonians 3:14; 1 Corinthians 5:5)—repenting of sin and being restored to the family of God.

Similarly, in 2 John 10-11, the apostle of the Lord instructed hospitable Christians to recognize the seriousness of greeting and housing deceptive false teachers. [NOTE: “The greeting was ‘Chairo!’ literally, goodspeed or God speed. This greeting was more than mere formality; it was an approval of the course being pursued by the one thus greeting, and included a desire for success in the effort attempted” (Woods, 1979, p. 349, italics in orig.).] First-century roaming teachers and preachers “depended on the generosity of the members of the church” for their housing and hospitality (Marshall, 1978, p. 74, emp. added). John the apostle, however, wanted the church to understand the serious threat that these dangerous false teachers posed to the precious bride of Christ. Doctrinal error is not something to “play with”, especially when such error involves the foundation of the Church (the life of Christ—2 John 7) and the denial of sin (the very thing that results in eternal death for the impenitent—Romans 6:23; Luke 13:3,5). By refusing to house and bid God-speed to deceptive teachers, the ungodly efforts of these misleading “messengers” would be greatly diminished. In time, they might choose to (or have to) stop their sowing of error altogether because of lack of opportunities, assistance, and encouragement. Such a result combined with genuine repentance would be the very thing for which Christians hope and pray.

Anyone who can see the reasonable and loving consistency of parents telling their children to “be nice to everyone”, but “don’t listen to these dangerous people” (showing them pictures of known child molesters), should be able to see the consistency of God’s message concerning Christian love and hospitality, and the way Christians react to false teachers who espouse damnable error. Children who shun dangerous sexual predators are protecting their own innocence, as well as keeping themselves and their families from a moment (or a lifetime) of grief. What’s more, the avoided, dangerous strangers are not given the opportunity to continue in their sins. Thus, the children’s obedient avoidance of them could be of great help to the sinful strangers in the highest way possible—if they awaken to their spiritual senses.

Christians are actually fulfilling the Law of Christ to “do good to all” (Galatians 6:2,10) even as we identify and refuse to embrace and fellowship false teachers. We are “doing good” to the “household of faith” by helping keep her pure and unaffected by cancer-spreading deceptive teachers (2 Timothy 2:17-18). Allowing error to spread would be tantamount to “rejoicing in iniquity”, which is unloving (1 Corinthians 13:6). What’s more, the false teachers themselves are in no way encouraged to continue down the road of deceit. Rather, it is the hope and prayer of Christians that false teachers would become convicted of the error of their ways and repent before the Master Teacher (Luke 2:47; John 7:46) returns and judges them eternally for their doctrinal deceit (2 Peter 2).

[NOTE: Near the conclusion of his excellent commentary on 2 John, Guy N. Woods made an appropriate observation that both Christians and critics of 2 John 10-11 should consider: “John does not here forbid hospitality to strangers, or, for that matter, to false teachers when, in so doing, false teaching is neither encouraged nor done. Were we to find a teacher known to be an advocate of false doctrine suffering, it would be our duty to minister to his need, provided that in so doing we did not abet or encourage him in the propagation of false doctrine…What is forbidden is the reception of such teachers in such fashion as to supply them with an opportunity to teach their tenets, to maintain an association with them when such would involve us in the danger of accepting their doctrines…The test is, Does one become a partaker by the action contemplated? If yes, our duty is clear; we must neither receive them nor give them greeting; if No, the principle here taught is not applicable” (pp. 349-350, emp. added).]

REFERENCES

“Gnosticism” (1982), The International Standard Bible Encyclopedia (Grand Rapids, MI: Eerdmans).

Marshall, I. Howard (1978), The Epistles of John (Grand Rapids, MI: Eerdmans).

Wells, Steve (2015), “Should Believers Discuss Their Faith with Nonbelievers?” http://www.skepticsannotatedbible.com/contra/discuss.html.


Woods, Guy N. (1979), New Testament Epistles of Peter, John, and Jude (Nashville, TN: Gospel Advocate).